The Legend of Zelda is already 30-years-old and its one of the videogame world’s most iconic titles. During the time when Eiji Aonuma, the title’s current producer, was busy working on the Twilight Princess, there was also another team working on the Four Swords Adventures. The latter titles is a Gameboy Advance multiplayer Zelda title. When the projects turned to The Phantom Hourglass, the producer was surprised and a little disappointed by the turnout. The team creating DS title were simply converting most of the experience from the GBA title into the DS handheld console. Aonuma insisted that they were not making full use of the DS’ touchscreen. Because of what has been seen, the result was a delightfully tactile control scheme that did fit the DS. This was just one of the many challenges that were faced by the teams behind the Zelda titles to bring the right kind of enjoyment to the fans of the videogame franchise.
Looking at the Past and the Future of The Legend of Zelda
Beyond the challenges that were brought upon the creation of The Legend of Zelda: Phantom Hourglass, it made a clever use of the handheld console’s other unique functionalities. For instance, scribbling your own notes onto the map, blowing through the console’s microphone to turn windmills, and even drawing the path in which your boomerang will fly.
However, The Legend of Zelda: Phantom Hourglass has a core conceit in the form of the game’s main dungeon which is The Temple of the Ocean King. In this dungeon, Link will have to constantly return to it under a strict time limit provided by, you guessed it, the hourglass. Not only that, the traps and phantoms each time you enter the dungeon were reset every time you leave and return. While there are many who loved to concept, there are some who were not really akin to it as it portrayed severe grinding runs. Some would even put down the game and never return.
Nevertheless, with the Phantom Hourglass title, amongst many others, The Legend of Zelda didn’t stop there despite having some criticisms with regards to gameplay. Aonuma even stated back in early 2013 that the next Zelda title is scheduled to arrive in 2016 for the Wii U and will offer players more freedom with regards to the new realm. If they stay true to the recent teasers and trailers, then we may be looking at a seemingly open world version of the game.