King’s Quest Episode 2: Rubble Without a Cause Review – Time to Escape

King’s Quest Episode 2: Rubble Without a Cause follows the same basic setup as the first one. There is the old, bed-ridden King telling stories to his precocious granddaughter. However, this time the story has moved beyond the days of King Graham as a young and gung-ho wannabe knight and now it has moved on to a young and gung-ho regent. In this 2nd iteration to Grandpa King’s new story, the young king of Daventry finds himself incarcerated within a tribe of the rock-like goblins that you might have remembered from King’s Quest Episode 1. The protagonist is not alone either as there are familiar faces in which the Goblins have trapped along with him. This time around, it’s all about escaping.

King's Quest Episode 2: Rubble Without a Cause Review - Time to Escape

King’s Quest Episode 2: Rubble Without a Cause Brings You Back to the King’s Bedtime Stories

Continuing from episode 1, King’s Quest Episode 2: Rubble Without a Cause has its visuals and interface to remain unchanged. The graphics are cel-shaded and have a cartoony look that would make it look like something of a cross between Telltale and Disney. The interface, although still quite similar from the first story, has been stripped down to simple movement with the analogue stick, a button to interact with, and a button to use something from the inventory. There are still conversations and puzzles abound, but this time around, there are some twists to the proceedings.

The main tale of Rubble Without a Cause is the hero being trapped within the Goblin’s domain. Each day, you will be released to clean their chambers (which is in no way to your liking), and then each night you have to return to your cell. Of course, while you’re free to roam around, you can visit your Daventry subjects and other good friends as you stealthily look for a way out.

But you’re not presented with just the problem of escaping as your loyal subjects (and friends) are all fading fast with complications such as illness, worry, or hunger. Hence, since you have limited resources of with which to keep them from kicking the bucket, you also need to think about yourself as well. Take food, your friends need them but so do you. Therefore, you need to find a way to keep everyone on their toes, including your very own sanity.

King’s Quest Episode 2: Rubble Without a Cause is shorter than the first part of the tale and it can be more frustrating due to the great challenges that await you. However, this is a game worth playing especially if you’ve loved the first chapter of the series.


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