After more than year since its initial release, Destiny is one of those games that still manages to keep things together as it continues to stay strong into the minds (and consoles) of gamers around the globe. It now even has more players than ever as more people fill the game’s servers, especially from their latest expansion – The Taken King. Now with its great success, Bungie (the developers of this great game) can now start to roll out plans for year two.
However, new game content can sometimes come with a price in the form of a glitch. It doesn’t mean that the success of the game puts the developers to rest on their laurels. In fact, the company is seen hard at work as they try to fix numerous bugs, glitches, and exploits that have held the game back over the past 12 months. This includes a “little” glitch that will regularly deprive players of their hard-earned heavy ammo.
Destiny Creators Said That They Should Have Addressed the Heavy Ammo Issue Sooner
Eric Osborne, community and marketing relations manager for Bungie, told in the latest issue of Edge that they admit that they should’ve resolved this known issue from Destiny straight away. They thought that it was just a minor bug and it did not leave much of an impact. However, they thought wrong; by the time they got around to communicating the bug, it became a pretty sensitive flaw.
The problem can escalate if the developers from Bungie’s Destiny went at it the wrong way. They thought that they should just take their time in resolving the issue as it was still a minimal problem then – they were wrong. They learned it the hard way that even though it is a sensitive topic, they have to resolve these issues straight away before they get a lot of people very uncomfortable.
Luke Smith, the creative director of the game, said that it is all about reacting to the feedback of the game’s players. He said that “the only time that matters to players is right now, and tomorrow is too late.” This was a harsh lesson that they have to learn, and it is not enough for them to simply do away with the heavy ammo bug.
The executive producer of the people behind Destiny, Mark Noseworthy, tells how their players are immensely valuable to the improvements of the videogame. He said that the players have given their money and their time. It was only one thing when talking about the money, but the gamers spent a level of engagement so great that it only makes everything the company has done more intense. If people didn’t care much about the videogame then they wouldn’t complain.