Tokyo Mirage Sessions #FE – Planning and Teamwork is Vital

Published: 27 April 2016Updated: 10 May 2016

For those who are going to play Tokyo Mirage Sessions #FE will feel right at home if you’re a Shin Megami Tensei or Persona 4: Golden fan. It is a performance-themed, turn-based role-playing game (RPG) and will have players make music by way of pounding at their enemies’ weaknesses.

Tokyo Mirage Sessions #FE - Planning and Teamwork is Vital

Tokyo Mirage Sessions #FE Mixes Turn-Based Combat and Music

In Tokyo Mirage Sessions #FE, there are two main characters to note, Itsuki and the missing Tsubasa. These two characters are only several of the Mirage Masters that would join in the party over the course of the entire game. Each character is bound to a different Mirage, and each of them comes from a previous Fire Emblem game. For instance, Tsubasa’s Mirage, Caeda, comes from Fire Emblem: Shadow Dragon.

Dungeons are still on the entertainment-themed side of things. There are many types of dungeons, but they have a common theme to each one of them. For instance, there is a photography-themed dungeon wherein there are cameras that would send players back to the beginning of the area should they enter the line of sight of the device. There are no random encounters in this game and monsters will be seen roaming about the map. They can be struck from behind which would allow for a preemptive strike when actual combat commences.

As with any RPG, monsters have their own strengths and weaknesses. However, they are not readily available and players are advised to look for those themselves. However, and once they do, players are able to do combos using the session system. When using sessions, it will allow players to chain multiple attacks together. Doing so will chain two, three, or even more hits together with the other characters within the party.

For longer sessions to commence in Tokyo Mirage Sessions #FE (Wii U), longer combos must be discovered as well. Players can experiment on equipped moves to see which of those are able to chain with each other. It should be noted that there will be no MP cost for other characters who chain within the session except for the one who initiated the move.

The idol system of Tokyo Mirage Sessions #FE is being used to great effect, and it provides a unique style of gameplay albeit there are some similarities found with the Shin Megami Tensei and Persona series. The overall style makes combat feel more like a spectacle as attacks need to be orchestrated properly for them to land and hit hard on enemies.


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