Halo 5: Guardians Has a Lot of Things to Offer Gamers, Except a Split Screen

Halo 5: Guardians Has a Lot of Things to Offer Gamers, Except a Split Screen

Times have indeed changed as the ever popular gaming franchise, now with its 5th installment with Halo 5: Guardians, did away with one of its most prominent features with its 4 previous titles – the split-screen. This allowed at least 2 players to share a console and an old title from the Halo lineup with one TV. It allowed for a more interactive type of gameplay as gamers will be close by with their friends instead of playing with them from separate houses. However, with the 5th installment, Halo has no more split-screen feature. Phil Spencer, Microsoft and Xbox’s top gaming boss, explains why this had happened to shed light to all gamers as to why the award winning franchise decided to remove this famous feature.

Microsoft Boss Sheds Some Light to the Loss of the Split-Screen in Halo 5: Guardians

Phil Spencer stated in an interview with Gamepsot that with Halo 5: Gaurdians, the teams wanted to focus on creating an experience that will look great on both on the screen which will create a very nice visual appeal, and all the systems in place. In the end, the teams developing the game base their decisions on the bar they want to hit when it comes to the intricacy of what they are going to run in a single gaming console. The Xbox boss stated that they are able to see the robustness of Xbox Live of today. In other words, the teams behind the 5th installment of Halo see the great use of the features underlying Xbox Live. Through this connectivity, they are still able to perceive great gamer connections even when other players are playing in their own separate houses.

Spencer did say that he did love the split-screen feature that was present in previous Halo games. He even acknowledged it as the beginning of how multiplayer was born in the Halo universe. However, times have indeed changed. The Microsoft boss stated that the team behind the game weighed their options on what they are able to see in today’s market versus what they wanted to do with Halo 5: Guardians. While the nostalgia of sharing a couch with friends playing co-op did weigh heavy for Halo’s past installments, Spencer also knows that in the realities of today with people being so busy with their lives, that scenario is no longer easy to acquire. Hence, it is one of the advantage of what Xbox Live is able to offer to its gamers.


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