Fallout 4: Automatron DLC Review – Out for a Rusty Start

Fallout 4: Automatron is the first part of the season pass but it can also be purchased separately. It was when the game was released in November of last year and is season pass was already available for purchase despite the contents being unknown at that time. Months after its release, Bethesda then outlined their plans for three downloadable content (DLC) packs, along with more content in the future. This additional content would mean an increase in the price for the season pass, to which is the dismay for those that did not get it early on. Although Automatron sounds exciting at first, a lot of things about it don’t really stand out and it ultimately brings a mediocre experience.

Fallout 4: Automatron DLC Review - Out for a Rusty Start

Fallout 4: Automatron Has Lackluster Quests and a Robot Maker That Has a Learning Curve

In the Fallout 4: Automatron DLC, it brings about new quests and new features. However, they are generally bland and repetitive. To start, players will be placed into a battle with robots; then, once these are disposed off, players will meet a friendly robot named Ada who will assist in locating their origin. This is the first real mission which involves a bit of travelling to already existing locations. While travelling, you will also meet new Robobrain enemies to kill. Once these are done, you will be able to locate the Mechanist’s underground facility.

The Mechanist’s lair is overly lengthy and does require a specially-equipped robot to unlock its many (and quite ridiculous) layered-doors that can take forever for all of them to open. What the Automatron DLC mostly is that it consists of killing strange robots then looting their bodies for parts that you can either wear or craft to make for some other equipment. Although killing off enemy robots is part of the narrative, the limited amount of exploration included is quite long but does not appeal as much.

Aside from making equipment out of robot parts, players are also able to create robotic companions that can be done via the new robot workbench which can be placed in any settlement. There are a lot (which is an understatement) of combinations that can be done to create your own personal robot assistant. The combinations will play a vital role on the stats placed on the robot companion as well as its abilities. There are those that can alter health, bring about faster movement speed, or deliver a larger carrying capacity.

Overall, the entire experience brought about by Fallout 4: Automatron is less than exciting and there is not much content that would knock your socks off. But at the very least, there are new items to tinker around with in the wasteland.

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