Amplitude is a rhythm action game that is stripped back to its arcade roots. It has score-attack fundamentals and there are no plastic peripherals involved. There are also no big budget band tie-ins, nor band customization options. There are also no special cinematics, or live-band videos or audio. This is a game built around indie soundtracks and wild EDM audio. So much so that you may not immediately recognize the artists, unless you’re a really big fan of EDM. It also presents psychedelic visuals to add to the standard gameplay. With that, there’s just about nothing more to expect.
Amplitude Brings You Back to the Rhythm Action Playstyle of Old
In Amplitude, you basically pilot a spacefract… thing that will hover above several ribbons laid out in front of you with a glowing light. Each of these ribbons hold a series of connected dots. These dots would then correspond to the notes or beats from one of the instruments found in the track.
Each dot is keyed into a specific button. Your main objective is to press the right button at the right moment to blast them. Blasting the connected dots laid out in a sequence will complete that section of the track.
While simple as it may seem, there’s actually more to it than that. For one, players have to switch between ribbons to complete a sequence at certain times within a track. Therefore, there is some mad hopping action to happen, especially on tracks with higher difficulties.
Another feature of Amplitude (PS3 and PS4) is building up strings and combos. Completing sequences then jumping in time to start a new one will increase scores and score multipliers. There are also specific sequences that can unlock certain powerups in the game. These will allow you to clear an entire stretch of one track in an instant, or slow down the movement of the track, float above the ribbons, or add a multiplier bonus to rake in more points.
The game is simple to pick up and play, and it is one of those videogames that will make you look at your clock, and to your surprise, it’s already 3 a.m. in the morning. You can very easily spend half an hour on a single track just to improve your score. It is one of those games wherein you will say “one more time” repeatedly until you can beat the track with your highest score possible.
While it doesn’t have the big budget tracks that you may find in other rhythm games such as the Guitar Hero franchise, Amplitude does get the gameplay down right even with indie EDM. Still, even though it can make you play for long hours into the night, there is no long-term appeal to this game. If you play it again and again for one week straight, you may not play it again after that, or will play it after a few months have passed.