Sea Hero Quest – Mobile Game Could Unlock the Secrets of Dementia

Published: 6 May 2016Updated: 10 May 2016

People within the scientific community hopes that more people will be able to get to play Sea Hero Quest. Citizen scientists are encouraged in joining the fight in tackling the secrets on dementia by playing this particular game on their phones. With this game, it will promote better awareness that scientists have about human spatial navigation.

Sea Hero Quest – Mobile Game Could Unlock the Secrets of Dementia

Sea Hero Quest is a Mobile Game That Might Bring Solutions to Dementia

When playing Sea Hero Quest, you will have to make your way through a series of mazes of icebergs and islands. For every second of gameplay that you take, it will then be translated into scientific data in which experts are exploring the particular area of the brain.

Deutche Telekom was the one who launched the game and they stated that it would take over five hours off traditional researching in order to gather the same amount of data that will be produced by one player that has been playing the game in just two minutes.

For people who are living with dementia, one of the first symptoms that they encounter is a loss of spatial awareness. In other words, they are unable to navigate their way through what would otherwise be well-known environments and locations. Experts aim that the game will provide new insights with regards to spatial awareness.

Sea Hero Quest (iOS and Android) can be downloaded without paying a single cent and it is available from the App Store and from Google Play. The mobile app was designed by scientists from the University College London, the University East Anglia, the Alzheimer’s Research UK, as well as game creators Glitchers.

The chief executive at the charity organization of Alzheimer’s Research UK Hilary Evans stated the following: “We have never seen anything undertaken in dementia research at this scale before. The data set that Deutsche Telekom’s Sea Hero Quest generates is truly unprecedented, until now these kind of investigations took years to coordinate and at best gave us a snap shot of how a very small sample of volunteers behaved. The largest spatial navigation study to-date comprised less than 600 volunteers. Providing the research community with access to an open source data set of this nature, of this scale, in such a short period of time is exactly the kind of innovation required to unlock the next breakthrough dementia research.”

The chief brand officer at Deutsche Telekom Hans-Christian Schiwngen added the following pertaining to Sea Hero Quest: “We knew that there must be a way of empowering everyone to share their time to help to move us one step closer to a breakthrough in the field of dementia. “At the same time, we realized that if we wanted to achieve real scale and truly make a difference, we needed to make it fun for everyone involved. We needed to create something that would get people gaming for good.”


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