Back in December of 2014, Bungie, developers of the very popular Destiny videogame, revealed to players that they can transfer their entire progress when Destiny 2 will be released. Community Manager of Bungie, David Dague, revealed this just after three months of the original game’s release. It was an attempt to give players a great incentive to stick with the franchise. It would also do away with the problem of going back to square one when a new iteration of the game would come out. It could also be that the developer already knew right from the start the how the lack of content would let gamers stop playing and move on to other titles.
Destiny 2 Hopes to Keep Current Fans of the Game for a Good Long While
It was assumed that Destiny 2 was going to be released later this year, but in a recent report from Kotaku, the game was pushed back sometime in 2017. Also, Bungie also said that they have dropped all plans of adding major content update for the original title for this year to focus on the second iteration of the game. Loyal players of Destiny will be left starved and perhaps even frustrated that they would be left in the shadows as they will just have to make do with the current content that Destiny has on offer until the release of the next generation of the game.
It has also been reported that the Destiny sequel is in the works ever since the original game was released. Because of the announcement of the delay, the news may not be completely bad. It should also mean that the developer is taking a whole lot of consideration in looking at a ton of aspects that went wrong with Destiny. However, that is not to be taken negatively as there are always good and bad points in just about every videogame. It also means that Bungie is taking in a lot of player feedback and trying to implement them into the new game for a better experience.
A lot of the things that are seen to fall under the negative aspects of Destiny has to do with the lackluster content; hopefully this will be remedied once Destiny 2 arrives on various gaming systems. For instance, the lore needs to be written better for starters to fully grasp the story. Furthermore, missions need to have a stronger connection with the surrounding environment. But more content is just one part of the equation, and the second installment needs to apply more things to reel more players in and also to keep their current fans.